AI Insights · Timothy · July 2024
Top 5 Slime Games Performance on Unified Platform in Lebanon Q2 2024
Discover the performance trends of the top 5 slime games in Lebanon during Q2 2024, including insights on downloads, revenue, and active users.
In Q2 2024, the top 5 slime games on a unified platform in Lebanon showcased varied performance trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive view of the market dynamics for these popular applications.
Super Slime - Black Hole Game from Supercent, Inc. saw fluctuating weekly downloads, peaking at 1.8K in the week of April 8 and dipping to 753 in mid-June. Weekly active users ranged between 8.9K to 11.7K, with a notable drop to 8.9K in the final week of June. Revenue was minimal, with only a slight spike to $2 in the week of May 20.
Bruno - My Super Slime Pet by Dramaton LTD experienced modest download numbers, with a high of 682 in the week of April 22. Active users showed a positive trend, reaching 2.6K at the end of April and maintaining over 2K in June.
Super Slime Simulator, another title from Dramaton LTD, had stable download figures, averaging around 200 weekly downloads by the end of June. Active user counts were steady, climbing from 663 at the end of April to 853 by the end of the quarter. Revenue peaked at $37 in the first week of April.
My Talking Slimy: Super Cat 3D by Pixeland LLC saw a gradual increase in downloads, hitting a high of 181 in early May. Active users also rose steadily, from 23 in early April to 116 by the end of June. Revenue remained low, with minor fluctuations throughout the quarter.
Lastly, Fluid Simulation by Pavel Dobryakov had minimal activity, with downloads peaking at 22 in the first week of April and active users reaching 50 in the same period. No significant revenue was recorded for this app.
For more detailed insights and further analysis, visit Sensor Tower.